Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
I don't plan on redoing the elephant. I may change a few things or improve him, but I'm not planning on starting over. I've already done research on persian sculptures and statues, but none of them really appealed to me or wouldn't showcase as well (like the huma bird). I took inspiration from what's left of persia, iran,…
would indeed be nice but only if done as point cache type animation, in a simple format that you can export from anywhere. none of this 'run our special exporter, only compatible with xyz 2016 SP4' and then try and figure out why scales are wrong and your vertex weights are interpreted differently - if the rig even makes…
[ QUOTE ] The main rationale was that they're a comparatively cost effective way of gauging whether a game is likely to be popular before sinking thousands or even millions into next gen development. [/ QUOTE ] I never even considered that, good point. None the less they could have done it without global illumination,…
Thanks for the great answers, about what is needed in the job, I meant with security the list is very long really none of it is needed or the "you will need to carry out" type of things rarely or never happen, so was wondering what is sort of unsaid in the job offers that would be just expected of you without saying if…
If you are really interested in continuing with this guy, we need to see the stuff that got you where you are now. (Personally I don't see the point in continuing...are you trying to do character's now? Need to see your spec, color maps, high res, etc. with whatever changes you have made to get you here. It's hard for us…
Yeah, have to agree on the toothpick in his nose, would rather see him carrying a huge bone club to the point where he could not almost lift it. I would go with what dfacto is saying about a larger bone in the nose, but I think that would detract after a point to the characters face, which I really like. Diggin this. Spark
Got this done using bones, with the technique from this video: https://www.youtube.com/watch?v=CCGekumdLLU I'm very happy with it! However, and this is drifting slightly from the problem statement, this method uses blender's "bone constraints": which one set of bones is swiveling around the eyeball, that rotation being…
hey thanks for this, unfortunately i already know this part of the process, as on the second link, i've done a bit of sculpts but it was really helpfull having it all written. unfortunately none have tackle the simulation-for animation process yet, it's mostly pose to pose (but i guess i could export each frame and make…
Man, after using this for a bit everything feels huge, its so much scrolling. Everything felt a little more condensed before in a nice way where I can find things fast and easy. Also what happened to everyone's profile? I'm clicking on my profile and none of the info/links I had before were there, as well as others. One…