https://lesterbanks.com/2016/11/marvelous-designer-uvs-maya/ check this out ^^^ its my go to workflow you have likely asked too many questions all at once to get much of an answer. if you follow the tutorial i linked that should cover many of your questions. Just remember, you don't have to have knowledge of the whole…
@Poinball - Thank you! Small update: - Tweaked lighting just a tad - Shields darkened - Sewage revised and tunnels/pipes built - Back archway removed for now (will be replaced with one closer to reference) - Throne area widened - Back pillars adjusted - Fixed back faces of tapestries (now appear to take more shadow info) -…
NAIMA what do you think is happening to your bake? Imagine yourself as a ray being cast and see where you would end up to get the undesirable result you are getting. some possible reasons Ray is going too far Ray is not going far enough Ray is being sent off an an unintuitive angle Ray is hitting some unseen or backfacing…
Your work is epic, but to me the layout and colour scheme feel a bit childish. It's a nice big layout which is good, but the super saturated orange and giant thick text everywhere kills it for me. That could just be a personal preference though, but let's see what others think. I like browsing through minimalist portfolios…
Good progress so far man! Keep going. I hope you dont mind but i have done a quick paintover and tried to highlight some of the areas you need to swap around on the profile view. The red lines where the guides i gave myself when painting over! The main areas for change are where the sternocleidomastoid muscle joins up at…
@The Rizzler Thanks! Ya I was gonna make some ribcages and skulls, but I got lazy and reused the bodies from the cages. I'm def gonna swap them out before I call it completely done. I think lighting is probably the weakest part in my skillset, so I agree, really need to work on the balancing and getting it to look good.…
The eyelashes are much too thick; they look like dark holes in smaller images. With her hair they should be almost invisible. Her feet look very sharp and angular, especially around the ankles. I'd recommend softening and smoothing them. You might replace the thick blue trim under her bodice with a ribbon & bow, placing…
I created my normal map using zbrush when I projected the polypaint from the high poly mesh to the low poly mesh, I tried using xnormal but didn't get very good results. This is the normal map for the skin, which still needs a bit of tidying up around the eyes: These are the settings that I used, using the aistandard…
@Dobbler - Thanks, I will change the lighting as you suggested, although I will probably make that the priority when I swap to CE3. @Matt_Billeci - That's just one of Marmoset's default skyboxes, I am going to leave that for now and add something more fitting when I move over to CE3. @frmdbl - Completely agree with you;…
Thank you for the responses. I think that the plan I'm going to follow is to try switch over to a business degree and spend any free time I have to do some portfolio work and post here on Polycount so I can improve and get an industry standard portfolio. If the course-swap doesn't work, I'll consider the games design…