I'm looking for something to automate the creation of billboards from 3D models (for foliage). Can be a script or a complete program. I've been looking for this for a while but couldn't find anything. Basically, I want to input a model + textures and get a plane with the model on it as a texture (or 2+ intersecting…
I just came across this model viewer for FF X and X-3 3D assets. The character models are amazing and really worth taking a look at. If you want an instant education on the right way to make characters, check this out. You'll need the game discs to extract the models. http://www.yaz0r.net/ffxview.php
I agree on this one. There´s nothing wrong about triangles in lowpoly models. Triangles are usually difficult to work with on highpoly models (where meshsmooth modifier will be later applied) or models that are meant to be later used in sculpting programs such as Zbrush (some stretching and unnecessary artifacts might…
Do some research to look at how other 3d artists have tackled this. For example https://www.google.com/search?&tbm=isch&q=old+book+3d+model If artists are selling their 3d models they'll usually have wireframe views. https://www.turbosquid.com/3d-models/old-book-3d-model-1220450 I suggest modeling most of the pages as a…
Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…
Yes like the others said, you are trying to do everything at once. To get a solid base to work from I suggest using zspheres initially. While dynamesh is amazing I find it is really more for advanced sculptors. The disadvantage of dynamesh is it doesnt let you go up and down in division levels from the get go. I made a…
If you want decent results it will take you longer to paint a good bumpmap than to just model it out. well maybe not your first time you ever model a highres mesh, but after a couple you should be way faster at just throwing together a sub-d mesh, instead of spending a week painting a super accurate and detailed hieghtmap,…
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
Hi there, I have been revisiting modeling again trying to improve my workflow for the texture process. I am currently working on an artillery cannon model that I had come across in a park in the greater Pittsburgh area a few years back. I had said I was going to model this years ago now and are finally getting around to…