Have you checked the "bit depth thread" by EarthQuake? Maybe dithering from a high range format can reduce the compression issues. http://www.polycount.com/forum/showthread.php?t=148303
Looks like banding, have you tried baking at a higher bit depth? Read more here http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1
Hi pedro. Welcome to the forums, I certainly know what it feels like to be suck on that plateau and not sure how to get off it. Now I'm going to be making assumptions to your working habits and your understanding of theory, so correct me if i am wrong here. Also before you read this i want you to get a piece of paper, and…
I suggest reading the entirety of the 'Of Bit Depths, Banding-' thread, it's only 4 pages but the most relevant information is on page 2. http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1 I'm pretty sure Skyrim uses swizzled (Dxt5nm) normal maps so it should be good enough for even highly…
You could try a light box and have the light source on the outside - works pretty well and is cheap: https://www.amazon.com/Neewer-Shooting-Diffusion-Backdrops-Photography/dp/B00GKGGICC/ref=sr_1_1?s=photo&ie=UTF8&qid=1488606086&sr=1-1&keywords=Pop+Up+Photo+Box
It could be a huge number of things from people having more experience than you while applying tot he same jobs, to the look the companies are look for doesn't show through your portfolio. Something I suggest (after looking through your art station would be to also show process photos (showing the pieces of a modular set…
I'm not a character / creature artist but this reminds me of a character a good friend of mine who's also a member on this forum previously did. http://dropr.com/vickgaza/14827/spider_queen_-_realtime/+?p=197278 He has some really nice shapes, it's worth using as reference, inspiration and for generating some ideas :) Keep…
I got a 1480pt 40karmy from a guy at work on the condition that I use it and don't sell it. I've played 4 games of 40k so far (we had a tournament today so three of my games were today:)I won a game!) Even getting the army for free I've dropped $70 on this game and am planning on spending more before I even get to buying…
kurt_hectic, there are several things that may cause issues, but yes 16-bit normal map may help. See: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps I'm not a mod but you'll get a better response if you start your own thread instead of replying to a 9-month-old post. Good luck.
Not completely sure if its tessellation with displacement. It can be a parallax occlusion mapping also. For the blend, there are a couple of possibilities: http://polycount.com/discussion/148143/ue4-terrain-mesh-normal-blending