Rays. :) Damn every workshop artist with smth. ingame should get a special version of this courier to show it off in pubs! I hope that someday I will have smth. ingame. :-D
Hello, hello…. Updates: I’ve done some work on Motoko that I’m not sure I like at this point, might roll back to a previous version of the body. Also considering scaling the head down about 30-40% for a more proportioned Chibi….anyway.... I’ve done allot with accessories, particularly her back, SMG, and pistol. The SMG in…
i dont have the Option to Export my models with smd and i should work with fbx. Do you know a plugin( that actually works) for Maya 2015 that allows smd Import and export?
Ammo is the same across the board for gun types. All SMG's use SMG ammo, all shotguns use shells etc... It is the gun itself that is elementally charged.
Hey guys, i saw this video about the landscapes and i was wondering if there is an tutorial series how to make sth like this from the technical view. how to setup this and create maybe sth similar: https://www.youtube.com/watch?v=kVMi_5E_NJY
milkshape loves the .smd format, so for anim sequences AND ref models, find a valve / Half-Life SMD exporter for MAX, then export your reference mesh and animations accordingly, then import in milkshape.
what game engine are you trying to get the models into? if its; source which im assuming you need a smd export than you need to write a qc and use source sdk to compile the smd's to a mdl for the game engine.
Hi, guys, I came up with a more detailed algorithm, It looks like this: The Explode baker: Step a) Link LPs to their corresponding HPs: - must provide flexible options such as smart sorting of names (even if some of the names are miswritten the script tries to find their best match). - linking by relative distance and…
The golem smd files have more than 52 bones as well - you'll probably have to delete the bones you deleted in your main model's file for each of the smd files as well for it to work.