Hi everybody! Here my latest personal work. I start this character doing a workshop with Ryan Kingsley. All the texture are painting (No use of photos). A special to Jen and Atsuo, for helping me with the skin and poses. If you want you can see the wip pictures here : Wip Gallery. C & C are welcome, don't hesitate to post…
Anyone knows if it's possible? I can't find anything on google, so I'm assuming it's a no. But maybe there's some hidden thing I'm not aware of. zBrush is full of them. Basically I keep moving the light and hitting BPR. But I'm trying to get the cast-shadows to form specific shapes and it's proving real hard. I know Mudbox…
The problem doesn't happen if i am very close to the walls I tried using 2 planes inside of the wall to block the light, but didn't work. Any other idea of what i could try to fix it?
Here is character that I've been working on, based on a concept by Mike Franchina, I will update soon for the final high poly before continue with the Low Poly
This is my first attempt to make a real-time model, this project cost me so much time and I was working on this in my spare time for a couple of months. Please, check what I achieve till now below! :3
A super fun project I made while I was heavily into pre 1861 guns This one in particular is a french "Charleville" model 1763 musket Feedback are very much welcomed! Sword as a bonus :) animatable Game-ready model 11k tris one 4k texture set https://www.artstation.com/artwork/B1mnPr
Hey Polycount! been working on this character for a while and I'm happy to finally show it, shes inspired by the amazing work of Siwoo, the main point of this character was to replicate the feeling in the original concept, I made a few changes like dirt on the face and altered lighting but overall the mood should remain.…
MMm how many polygons are in this? idk if it really looks very "realtime" at least not anything that would work in a modern console or pc title. Although the specs are getting really high lately. I'd guess if the face was a little more optimized and something was done about the hair it'd work.