Yea I just made a thread on the UDK forums a few days back asking how you do this, and the RDR-horse thing was one of the examples I brought up. I love how you can see each of the leg muscles contracting. Such a trivial seeming effect, yet it looks so amazing. I think the 1st time I ever saw the effect was in Uncharted,…
@ RDMD The idea is to maintain the border EDGES of those UV shapes. So, I would simply duplicate my geometry and start deleting excess UV/geometry without changing those borders. You have to build knowing you are going to have to take parts away. Using Xnormal, if you have a piece of geometry that isn't continuous, you…
hey, me and alberto rdrgz were taking a lok at this, and we adjusted the scale of the eye - right now it is really small and not the focal point as you have so much detail everywhere else. Take a look: It coulc use some tweaking (we tried it even bigger, too, but even as is the horn's root needs to be readjusted to support…
somehow I never seem to catch the post just before mine when I use the quick reply bludragon: immediate likeness, I had no doubt who it was intended to be, so nice work. Captured a lot of the flare he has now that makes him so enjoyable to watch work (still hoping for a non-Iron Man Tony Stark movie, I'd RDJ file taxes and…
Ah ok. Although it sounds like rockstar is the common denominator in these situations letting the studio heads get away with it. Infact after reading this and hearing about rdr if it wasn't for the fact that at some point if in the future I might need to apply to rockstar for a job and they could google my name I'd put a…
Maya has been lacking these tools for far too long, congrats on creating something so useful. Unfortunately I'm having some issues. Maya 2012-x64: I try to open the plugin window and nothing happens. My hypershade will open but only with the menu at the top, none of the panels. Error message on load: // mental ray for Maya…
I agree, but I personally did not purchase RDR out of principle, and tried to persuade others I knew to do the same with little to no luck. Some people I knew purchased it because they thought it would help those workers get a big bonus at the end of the year, no one could have foreseen they were going to do the layoff,…
@rdhalla Thnx a lot ! It depends really how much time you spend on learning it I guess. I've been doing it for almost 4 years now and devoted a lot of hours per day on learning it. If you're already doing art for movies then it wouldn't be that hard to switch I guess. The basics are very similar. The main difference with…
Hey, great work man, cool to see something different being made with my shader. After playing RDR i was so amazed by the horses I'd almost wanna create one myself, yours defnitely gets close. I think perhaps it's skin is just a tad too shiny for me. It looks like it has really short hair that looks a bit oily, or brushed…