Yep. Everything was done in Marvelous Designer to begin with. :) I'm now just trying to refine and clean up some of the simulation noise. I have been trying to use some alphas as a base, though when trying to match the above reference, I've found that a number of the alphas aren't right for the job. So I've tried to…
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
I'm looking for a way to break a gradient into a variable number of steps. The effect I'm going for is a shale like flaky rock surface. Right now I'm using a curve but that's less than elegant workflow-wise. I'd like to be able to use a dynamic gradient and have the steps controlled by a stepped gradient that can be…
@ Rick Stirling Hey thank you very much for your advice; I guess I need to rethink my website a bit more and think about making it a little more nicer to look at and to sort out the frames problem which many seem to find a nuisance. I guess the problem was that I was in such a rush to get all my work online, that I…
I'll just jump in here and say that while I do love Silo for modeling sometimes I've become disenchanted due to the massive quantity of bugs. The number of times I've lost work due to crashes or frequent file corruptions is too numerous to count. It crashes hard multiple times daily/hourly(?). The fact that the guys who…
I wouldn't call it pirating but it causes the exact same problems for the game industry. But pirating isnt 100% bad. There are people who use it as a demo service to help them decide which games to buy, and if they didnt have this demo then they just wouldn't buy it. It also helps increasing the fan base and popularity of…
If the trial version of Realviz Stitched worked for you then go for it. On my machine Stitcher was horribly unstable. A positive point was that the stitching large HDR files a bit faster (when it did not crash). One thing that I didn't see in Stitcher was the option to align the images numerically. When you are using a…
@Rhinokey the $number returns the iteration number, actually. If you plug your quadrant to an iterate node, make it iterate 40 times, each iteration will return a different number, 0 to 39. I usually create my fx-maps with a single quadrant and iterate node, and I make it so the patterns get resized and offset according to…
I still see material/texture job art postings. Now granted numerically the number of open material/texture art jobs are probably on the lower end compared to other 3d art jobs but they are still there and hey if its of any comfort at least there are many more material/texture artist job openings than there are game writer…
I tried to give this a whirl in UDK because it's really cool but I stumble upon this if I use the exact setup: "error X3014: incorrect number of arguments to numeric-type constructor" I saw this: and this opens up some opportunities with regards to fast workflow / optimisation in UDK. Image is by bungie, you can get the…