@sacboi Hi. I'm back to share some progress. I didn't meet the deadline I set last time, but having it in mind definitely made me more productive. :) I ran into some difficulties this time. Looks like I have to redo the part where the hull is connected to the tracks in the front area, because I didn't get correctly how…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
Dev Blog 02 Hi guys, in the last few updates you probably noticed the landscape's shader having some interesting effects. Now the shader and landscapes are complete and I would love some feedback, but first a taste of what has been happening in the background. Adding Tileables for Landscape: Shader Functionality Complete:…
Lol.. "fast travel's for pussies!" - So I decided to finish the main storyline last night after putting it off for so long, I didn't want to finish it too soon because I thought I would get that 'gta/red dead' feeling afterwards where I feel completely disconnected from the game. ( I thought the main quest was ok, it…
I'm not a 3d artist, but I've been working in a similar industry and have close friends who were pro 3d artists. To tell you this hardcore fact that is western gaming industry is getting harder and harder to get in every year (am talking about hundreds to thousands of submissions for each job opening), becuz 3rd world…
Hello. Haven't posted a portfolio environment thread in a while, so decided to share what I'm currently doing. Was looking around for some reference for an environment to do and stumbled upon this Last of Us picture and wanted to re-create it. I'm planning on posting regular updates to get more feedback instead of posting…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
This is a project I´ve been working on in 3d class last semester. I finally wanted to practice handpainted textures on low poly models because I really adore their look (so many awesome projects here on Polycount) and wanted to be able to create interesting, seamless textures myself. I haven´t received any feedback from my…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…