Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.
I found this article pretty informative, about how to spot AI fakes, and whether it's ultimately a losing battle (or not!). https://www.science.org/content/article/deepfakes-are-everywhere-godfather-digital-forensics-fighting-back One thing I found a little bit annoying was their reliance on perspective lines to help…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…