I would suggest mirroring your geometry over first then starting your UV's, if that is indeed what you meant when you said mirroring. Also what mapping technique are you using? Planar , auto? ect....try using another mapping technique if your current one is not working. Another thing is are you trying to unfold the whole…
Hey everyone! Happy New Year to you all, hope you had a great time during the holidays! It's been great to see the wonderful work done over the course of this challenge! Equally so for juggling this challenge with work and family obligations during the end of the year. It's always a struggle to find time for anything…
Have you tried using the good old Unwrap tool? It's in the upper left of the UV editor. Select your UV's, hit the tool, and drag the control widget to interactively unfold. I find doing simple projections and then unfolding gets me 90% of the way there, with some manual cleanup or aligning to U or V afterwards. If the tool…
Sounds like you may want to use a tiling texture, but I'm not sure what you're trying to accomplish. Try doing this, 1. Select all faces, in the UV editor Unitize the faces (this will draw all face exactly to 0-1) 2. Select all edges, deselect the edges you want to be a seam. 3. Move and sew all the edges you have…
Awesome! I was thinking about doing it that way. But I wasnt too sure once I unfolded it what creases were 1st, 2nd or 3rd etc. folds (so wouldnt know how thick the chamfers should be) I guess if I folded and unfolded the live crane as I went could figure that out. I was searching google for a printable layout so I could…
Actually Maya has one of the best UVs tool out there after the redesign in the 2017 version and the integration of Unfold 3D, it is one of my favourite things of Maya especially if you don't place seams manually but do something like: auto uv one piece---> stitch them together---> unfold---> maybe press another button to…
@Larry Brian "Panda" Choi Oh, I forgot the most important question. Do you know where is the "unfold smooth" button in the Maya 2018? In maya 2015, there's very powerful function what we called "unfold smooth" which we can stretch out uv very clearly with single button click and drag. But, I cannot find it in 2018 news you…
Have you tried "straighten UVs"? It's in the UV toolkit under "unfold" What you can also try is 'Unfold' but with the UVs you don't want to move unselected. Or you can pin certain UVs…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
I just found a way to scale the density of the shells 1:1. select the shells> goto Unfold uvs options> check on Rescale > make the scale factor around 0.01 or lower (depends on how many UV shells you have)> click Apply> done. only downside is that this is not relative to your other shells. meaning you have tweak the scale…