I give a year or so for AI to replace 3D modelling completely. It does tech art better then most freshmen already, automating groom art and weightpainting will be a matter of months with the new models. Anyone who's claiming AI topology still sucks just in denial and doesn't want to come to terms with the fact their entire…
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…
I see what you mean. Ill tackle that tomarrow (on my phone in bed). I already know how to solve what you are talking about lying in bed thinkinh about it. The way I get my normal map is through a height map. So I'll justtake that height map into photoshop and beat up the edges so its all not perfect lines thay way I get a…
Hello, guys! I'm Andrew Sirota, full-time Publisher in the Unity Asset Store. As you develop your game, you need money for life. You can find an investor (game publisher) or (if you are a true indie) provide yourself with everything you need through creating & selling assets on the Unity Asset Store. And this deal can make…
Yo mates. Before everything Merry Kurisimasu desuu :D I have been working on a character set for Marketplace and was hoping to keeping that up for the future but after giving some tought maybe this is not such a great after all. Let me explain: Making high quality engine-ready characters with nice amount of detail takes at…
overall shape done now i just need to polish it a bit, do some detailing and decide if i want to retopo/texture it also, someone here on Polycount recommended that I learn concepting in 2D/photobashing to streamline ideas before jumping into 3D, so i started this week. i began with a simple silhouette of a spear and…
I think you got couple issues there. As previously said the texture doesn't really fit lumpy, boulder like stones. It would fit more for a cliff face. Also whenever you apply it and then rotate around the rock it looks odd because of the uniform layering of different sediment in the stone. Other thing is the scale of the…
yea...there is this fluid that you drip into it i guess. im too lazy to drive back to the art store.. i decided to just carve into the block of sculpey like stone. its pretty fun. im making a stone tower on a cliff sort of thing. will post progress in P&P
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Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…