GOZ is the quickness of it, and because it is able to send vertex colour information to and from zbrush. Which standard objs cant do. If you look into it, zbrush has its own style of obj files which store colour information. Make a mesh in zbrush polypaint it, and export to obj. Than open that in a text editor and you will…
I got it working! Had to play with a lot of different settings for LW's OBJ export, but I got it to work. If anyone has a similar issue I attached a screen shot of the settings I used. Basically, open General Options in LW. Under OBJ tab, check mark these: - OBJ One Layer - OBJ One VMap - OBJ Write Normals - OBJ Merge…
Thanks fo much Swordslayer, it works but I still don't get it about the [...].numberSet != 3 part though... I'm inspired to do my own version of Angle Loop because I don't really like how he implemented the rollout into the edit poly rollout (and causes flash everytime) so I decided to practice write my own version. Here…
For not showing your code nor the errormessages you're getting, you could pretty much get a 'you're doing something wrong'-type answer. Anyway, since it's a straightforward piece of code... for obj in selection where isKindOf obj Editable_Poly do
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps: * Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution: * For Sculptris users:…
The rotate and scale command don't work on vertices. If you think about it, verts don't have a rotation/scale property, only a position property. So instead of rotating you need to calculate the rotation/scale and then set the position based on that. This code below will move/rotate/scale the verts. There is comments in…
Well i don't have dead verts mesh to test either... But anyway, if your workflow works... You can set the vertex paint modifier to alpha channel with .mapChannel = -2 You don't have to store each modifier in a variable, but i think it's easier then to edit their parameters, if needed. Not sure max modify mode or update is…
For the planar mapping part of your question, this should do if for you: <font class="small">Code:</font><hr /><pre>gizmoSize = 39.3701 obj = selection[1] if obj != undefined then ( uvMod = uvwmap() modPanel.addModToSelection uvMod uvMod.length = gizmoSize uvMod.width = gizmoSize uvTM = uvMod.gizmo.transform uvPos =…
That is what he is looking for. I'm sorry, the Hard/Smooth tools in PolyTools are not the same tools as the Hard/Smooth in the command panel. PolyTools works on Polygon selection. I can't find a hotkey for the Hard/Smooth buttons in edge mode. You can use these scripts. I used the macro recorder to start the creation, then…