You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
A bit like the one who invested in digital artist Pak’s creation, "The Merge" which fetched US$91.8 million on Nifty Gateway (setting the record for the most expensive NFT ever sold), but it has seen a massive decline in market value, with the collection's total market cap currently sitting well under $1 million in 2026.
I'd think about leaving the gargoyle in. It looks pretty nice, and overall while I love the merc, the Gargoyle looks right while the merc isn't. It is probably part posing. Anyway, from a video editing perspective, I'd attempt to avoid stills as much as you can with the temple. Everything else that is 3D has movement, your…
Here're some of the mechs I've made over the years. Not all of 'em went into Mercs. Obviously some are HPs, some are the Ingame models textured. So I think I'm fairly competent at them but after a while it get's boring. I made 23 mechs for Mercs that are in the game, plus a load more that I didn't submit or that somebody…
I simply use "edit mesh>merge" myself. Make sure to have "always merge for 2 vertexes" checked. Merges vertexes and uv's. I have it set to M on my keyboard, so I just select the vertexes i want to merge and hit M. Alternatively, you can use the "merge vertex tool" and set it to target vertex or center, depending on the…
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
miauu's Drag&Drop Pro has been updated to version 1.2. Changelog: +NEW: "Create Layer per File": When a MERGE .max file is used, the objects from each merged .max file will be placed in a new layer with the same name as the processed .max file. +NEW: "User-Defined Search Folders": You can add arbitrary folders to be…
Thanks, that's a great help. Initially I was not that convinced of inserting a gamma adjustment layer that might have to be enabled and disabled based on the situation, but after thinking bout it a bit more I think, the best approach might actually be to just leave the gamma adjustment permanently turned on in the PSD…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…