Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
In last couple of months i saw a lot of YT videos and discussions all over the internet about AI stuff and its hard to land a job as 3d character artist. So what is there a final thought on that topic?
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
FWIW, the odd thing about the request is the bizarre requirement of documentation. This makes it sound as if whoever is formulating the request isn't familiar with what they are looking for, since the software features an online help. For the record the documentation link redirects to…
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and…
3D Props & Weapons ArtistPortfolio: https://g-3l.artstation.com/Contact: DMs or gggl3d0@gmail.com Hi! I'm a 3D Props and Weapons Artist with over 8 years of experience creating game-ready assets for indie games, weapon mods, and various real-time projects. Skills: Hard Surface Modeling Texturing (Substance Suite) UV…
Dmitry Tamko – 3D Character Artist Freelance | Full-cycle 3D character creation About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I work with humanoid characters in both realistic and stylized projects. Rigging and animation are not my areas of…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.