There was this joke in Crocodile Dundee 2 when two asians saw Dundee and thought this was Clint Eastwood.. like most "western" people can not tell if some asian is chinese, japanese, korean, malaysian... and when you speak to them; they are from Brooklyn.. What i'm trying to say is.. someone has to be used/trained to see…
well ill set the budget to $300 although honestly im not sure if i want to spend that much on a tablet yet. $165 for a tablet sounds like a good deal to me. also how is…
6, 8, 12, 16 and 24 sides for cylinders and other shapes I want to subdivide. It's easy to get good cuts through the very centers and stuff, especially with 8- and 12-sided cylinders. It's also easy to remember angles when rotating 8-sided cylinders: 45 degrees looks exactly the same as the original 22.5 degrees aligns the…
tried to join the polycount crew as Xoliul, don't know if i've been accepted? Tried some online, some stuff I don't like: -Way too much loading. Join/host a mission : 25 second load. Nobody shows up after a minute, quit: another 25-30s loading. Repeat this many times and it feels like i'm wasting a lot of time. -I hate how…
As you might have noticed in our last video, we have started putting particles in our game. For the non-developers out there, particles are how we create effects such as explosions, weather, dust or any situation where we need to animate some kind of graphical effect using many graphics moving together in a certain way. We…
[ QUOTE ] Well then how old is Alyx? I just assumed she was in her twenties. And Sheen isn't too old if the story would be in the same timeframe as HL2 (HL2 takes place more than a decade after HL1). [/ QUOTE ] I thought it listed him as 25/26 in the original game? (Which I still thought was a little young for a grad…
most of that is wrapped up in development costs - assuming 70-100 people the 25 million figure wouldn't raise any eyebrows. store charges come out of revenue and don't count towards development cost fwiw unreal will be paid for on a fixed fee basis at that sort of scale - it's only plebs that pay the % cut
Tessellation doesn't require any additional setup - it's really just a tickbox and you can check if it works with your current setup :) ) [note: Tessellation is not Displacement Mapping. It just helps getting rid of some Poly jaggies for rendering] If you're playing around with the fur - try to play with these settings:…
The main thing to consider with increasing number of bones is how much will your animation data increase. Bones by themselves aren't really that expensive, but with large animation sets your animation data can really increase quite a lot. Basically if you have a character with 80 bones and 100 animations each with an…
First and foremost, Hi and wellcome to polycount! :D Seconds, some feedback on your work. The first thing that jumps to eye is the "lack" of value range. Most of your texture are very flat in values. You can see this by looking at the histograms for them in PS set to luminance. Try to work with more values, as at the…