okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
@perna hey slow down man! :) i hope you don't think anything i said was directed to your posts. i was addressing the OP only with my post. i'm a modeler/sculptor. and it may seem odd to belittle modeling by saying that it uses a simple tool set. but looking at the whole pipeline from modeling to rigging, animation,…
Development First Piece Mesoamerican Scene Planning: - Miro Starting my planning with the Miro software. Using the Mood board approach of dotting my ideas, organizing myself with what needs to be done is a good strategy and stopped me in getting carried away and doing things on the fly e.g. creating without reference etc.…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
Je précise une sorte d'accumulation ayant un grossiste / détaillant pour juste une convention bien connue annuelle. Alors il est vraiment certainement un choix judicieux de couleurs différentes. Authentique ainsi que frais nouveau bleu et léger étroite lancel en ce qui concerne Fleshlight manches longues, coloration de bb…
Hey guys, sorry for spotting this thread so late...I was curious to see how far Jim has gotten on this "PoS" game and stumbled across this thread in amusement. This is the real Ryan Fissenwert, yes the artist seen in the breakfast television video and the artist who made literally 90% of the art assets that you see in his…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Hey guys, I have just posted this on my 'art dump' but figured I would post it here just in case any one was interested. Basically, this is an attempt to outline my adventure beginning work in America as a Canadian. In no way is this how every situation will play out, an official 'how to' or anything like that - just…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…