If you plan to remake Goldshire with your own style of lighting on, that's cool, just state that's the case such as on Portfolio's and such. As for light shafts, you can create your own. I remember using a tutorial on Youtube under the name of i believe "creating god rays in UE4." I do agree that you should down tone the…
Reminds me of interview for Arch Visualisation company I went, they turned me down by saying other guy had degree in architecture :D lol, But here is the thing that degree might help but if you have no idea of Vray or MEntal ray and the pain they cause at certain rendering stages ur good as dead lol cause at the end of the…
Thanks for the feedback dudes! Ive baked some of this out in maya, getting a few artifacts here and there but nothing too serious, should be a simple fix in PS: One thing I notice is that it seems the rays cast from the low poly are getting confused as to which way is the proper way to go, this is a good example of what I…
Thank you :) Billz - Rendering in 3ds Max with Mental Ray, ill throw out some wires, anything specific you want the wire of? Scrub - Yeah wear and tear is coming, but im pretty busy these days so things are going slow.. Scarf is not a bad idea, might try it out :) Currently working on making the rifle old and used, but…
The train scene feels bland to me. Almost everything has a plain surface with a single color and there aren't many small or medium details. I also don't think you are using spec maps well in that scene, or in your portfolio in general, everything feels flat. That may also have to do with the renderer, (mental ray?). Try…
I really think that arguement is overstated these days with 3d and ATi cards. Havent had issues relating to graphics card for about a year with the newer drivers. Anyhow. The laptop he linked.. 17.3 diagonal High Definition+ HP BrightView LED Display (1600 x 900) Thats an amazingly low resolution monitor for that size…
For some reason while I was reading and trolling the interwebs trying to learn about these mysterious "Next gen Maps" it kind of just made sense. This is what I just rendered out using mental ray. I do not remember all of the options, but I did get a diffuse map and normal on these models and they do not look like what I…
I think some of you guys are paying waay too much attention to the fact that he's 15..... Matt, you said that you had drawn a picture of what you wanted to do. Why not post it here? Even if its somewhat basic, it would be a start. As for water rendering, I think this tutorial is pretty helpful. Its made for Maya, but (I…
I'm using some of the original colour pallet to play around with colours and getting a feel for how everything might look in the end. I'm going for more subtle colours and tones which I think fits SSBB a bit better than the extreme colours of Bionic Comando. But I think things need to be bumped up a bit more anyways. All…
The area where I've drawn the green tri is how that quad will triangulate so that is fine. The green tri below that will triangulate like that(which is also fine) Tris to avoid are shaped like the one in the dotted red line: they are the same shape as the large green tri but with a much lower peak. Also, tris that are long…