rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
Wow really a Mari product manager. I love this Forum!!!!!!! well to answer your question you guys have some tough competition to be more specific, after doing some research 1. Zbrush vs Mari a. Pros: the best and most popular clay sculpting program in the business b. Cons: Does layers like Mari but it is very limited and…
Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…
Did some edits on the base mesh. I feel a lot more confident on it now, and I will go do edits, especially on the face, when I start blocking out the clothes.
in the User CP, "Edit Profile Picture" changes your picture the displays on your profile page, while "Edit Avatar" is your picture that appears in the forums they're seperate things basically
Select your LP meshes together, apply a edit poly modifier, to the selection, adjust your uvw so no over lapping, bake, then delete the edit poly modifier off the stake.
False! Alt H will hide selected sub-object selections. As for your scroll wheel problem... installed any scripts recently? Edit Edit wasn't needed, I failed to read.
3DO only supports triangulated meshes while yours is quad. If you use 3Ds Max a quick fix can be to convert your mesh to editable patch and then back to editable poly.