Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Z0ltBa
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Highlighting Vertices (Yellow) - Preview Selection - 3ds Max?
Reply by
Playdo
·
Apr 2010
·
Home
›
Technical Talk
Problem solved. Sub-object mode - Selection rollout - Preview Selection - Off
Re: cgchat got pwnt!
Reply by
Weiser_Cain
·
May 2006
·
Home
›
General Discussion
Yeah, find out who did it and bomb his city. Problem solved.
Re: New Rubiks Cube!!! The Rubik's 360 :O
Reply by
dejawolf
·
Jul 2009
·
Home
›
General Discussion
i solved it the right way in about an hour the first time i toyed with it.
3 results
Re: It's coming!!! Diablo3!!!
Reply by
j_bradford
·
Jul 2008
·
Home
›
General Discussion
If Blizzard threw in post processing presets in the option menu that would definitely solve it.
2 results
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
HAL
·
Mar 2009
·
Home
›
Stickies
That would have caused new problems ^^ but... not any problems which can't be solved.
12 results
Answered: Quixel Ndo 3d preview missing
Topic by
ThunderRock
·
Mar 2017
·
Home
›
Quixel Megascans
hi guys..i have problem with ndo..the 3d preview missing..how to solve this? thanks!
Re: [WIP] VAB - Old Hard Surface High Poly Vehicle Baking Experimentation
Reply by
CybranM
·
May 2021
·
Home
›
3D Art Showcase & Critiques
exploding the mesh or doing separate bake groups should solve the edge "bleed"
Xnormal normal bake errors
Topic by
Rockley Bonner
·
May 2013
·
Home
›
Technical Talk
it seems like the bake is catching the other side of the mesh... any ways to solve this without photoshoping them out? thanks!
Re: Cook-Torrance BRDF calculations inside materials in UE4
Reply by
AlexandrL
·
Aug 2020
·
Home
›
Technical Talk
Problem solved. I just forgot about "max" for "denom" in final stages. :#
2 results
Re: movable light vs static for portfolio
Reply by
roshankarel
·
Sep 2019
·
Home
›
Unreal Engine
thanks a lot separating uvs face solved the problem and is now baking fine.
>14353 results
1
…
245
246
247
248
249
250
251
…
1436