Sony is banking on the fact it doubles as a blu-ray player. Seriously though. $500, for a top of the line console, and a built in blue-ray player is'nt really that bad. You cant get a dell with comparible specs for 500 bucks, I could'nt even build one with blackmarket prices for 500 bucks. Just cause you dont have the…
well yeah, but I like to get more playtime out of the game too multiplayer seemed way weak. Single player can rock and thats cool, but if there's multiplayer is weak then I'll wait until it goes in the $5 bin and I'll play the single player then been playing too much bad company 2, the maps I played in the MoH beta seemed…
I've been playing this as well, long time since I've enjoyed a game this much. I liked Warhammer's type of gameplay but felt it was too limited and too small scale. This took care of both those things. Very tactical game. As soon as I've finished the so far kickass and varied single player campaign I'm going to play this…
Really confused why any of the faces on the opposite side of the player are in there at all. Essentially, anything the player can't see could be removed. (Keep in mind the animation setup for reloading / weapon-swapping though.) If you had a "This_is_the_model_I_see_other_players_with" version, that would probably be a…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
Thanks Lycan!! Hi everybody. I was asked for a tuto/breakdown about the making of the plaster. It's quick and dirty, I'll do a better and more in depth tuto later, but I will explain how I made both versions : This one And this one I'll explain the zbrush part, and the diffuse compositing later. Mostly, it's based on the…
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
it sounds like you're an ideas guy and in gamedev purely to make money, which is the no.1 reason why thousands of devs were laid off in recent years. Your plan is to go the path of Roblox; which has a predatory developer platform, but you also want to add gambling to the mix too. Add in some tasty developer drama to the…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…
I'm throwing around the idea of a game where the player could dig caves, but I'm wonder what the best approach would be. I'm planning on using the Unity engine because of the price point but I'm not sure where to beginning. I know how to use the terrain editor, but from what I understand it's basically fueled by a height…