I had been using strictly UDK and Unity for YEARS (About 5-6 years) before trying out CryENGINE. I now prefer CryENGINE over UDK for all my artwork. As far as making an actual GAME, Unity takes the cake any day. UDK is a perfect balance between Unity and CryENGINE, if you ask me, but you should try to figure out which…
cool! so those flame trail meshes you made with vertex colour wont work in a real time emitter in unity will they? Ive been trying to do something similar to that trail in unity for a while now and all I can do is emit lots of particles to get a trail but I want unity to allow me to use a trailrenderer component as a…
Oh also, I have had a few people ask me about blender support with handplane. Blender should work happily with handplane through obj files. Set the "Baked In" option to Auto Detect and keep your models triangulated. If you are going Blender->handplane->Unity make sure you are exporting normals correctly in your OBJ file.…
Did you test it yet? The sooner you get it into Unity the better. That's the best way to see if it's right or not. Those UVs should be fine. As long as your shader is set to tile the texture, which most Unity shaders do anyway. One thing I noticed with Unity, when exporting FBX files from 3ds Max 2015, my UVs and vertex…
The blog post is more than 3 years old. The shader might not work properly with the current version of Unity, as a lot of tools and such do tend to break between version upgrades, and need to be fixed by the authors to work properly again. You could try using the Unity version that was current then, or you could contact…
Okay - first Injector is done!! So we've got instant material importing from gametextures into Unity. Pick a material, it automatically opens in Substance Player, and after export it automatically creates a Unity material. Simple fast way to get some levels out in Unity. Link here: https://www.gametextures.com/injector/…
@Painblade I used instanced foliage paint too there to paint models that I made. I don´t know about Unity if you have same kind of tool there. Last time that I used Unity it didn´t have any. I don´t see any issues why this couldn´t be possible there. The thing is to instance all of those models to reduce draw calls. Unity…
Hm... Unity? What is that? lol So nice to see great visuals in Unity! Well, the only person that i saw mentioning that he was working with Unity was @Eric Chadwick. But of course he is not the only one. Maybe by bumping this thread somebody else can see it and try to help. In my opinion eye adaptation is great in a…
And heres my following question for Maya + Unity. This unity file is referrence to Unity-chan free asset in asset store. As you can see down there theres a lot of sliced tris, why they are doing like that? why not the whole head? Also, I tried to learn and re-UV mapping the fbx model. When I selected the face, it replaces…
Hey all, been working on a small room/level with the Unity engine. I would really encourage people to try it out. Its got a lot of great features, and the work flow is very simple. Anyway, heres how my project turned out. Check this link below to run around in the level! :) Unity is awesome for this.. One click export to…