hello I need help creating a material in Maya/mental ray I have to create a material that add to the alpha the whole surface (even if there is other surface below), is for a 2d game where a character appears trough a hole any ideas? thanks
Unless this is an old/abandoned train, I'd really cut down on the surface scratches & weathering. Art deco was all about smooth, streamlined surfaces - if it was metal, then it was either painted to a high gloss or chromed.
Hide the gizmo! Pop the metal with some brighter highlights a bit more. That surface is hard to distinguish from other surfaces. Great designs with these though. Can't wait to see some more stuff.
Great results. Are you using Unreal's transparent/lit lighting models, or doing all the lighting yourself in the raymarcher? Curious about the interplay between the "box surface" highlights/reflections and the water surface highlights.
Also check out the surface map rendering included in 3dsmax its under Rendering > Render Surface Map. They where part of polyboost (now called Graphite modeling tools) and where included in 2010.
whats the better way of sliding edges so that I wont make a weird bump on the surface??? is there anyway of moving edges fixedly across the flat surface so u wont pull an make a crease??
Irrespective of gender, I find distinguishing anatomical subtleties from experience working with traditional media can be extremely challenging too capture whether trying to sculpt a marquette in clay or via life drawing class - hideously tortuous I tell you wouldn't wish it on my worst enemy. ....thank the good lord I'd…
Heyho, anybody knows how can I sculpt "depending" on the surface? Usually my brush works depending on the camera(just a circle which affects everything in it). In many vids I saw that their brush was "following" the surface. How/where can I enable this? Thanks in advance!
Pretty sure black is the zero value? The white parts of the alpha will either push the surface up or down depending on whether the brush is set to zadd/zsub. The brighter the white, the greater the change in surface will be produced.
trim dynamic rocks for that just moving over the surface but not like this, creating so many perfectly flat surfaces, move over it rather quickly don't stay too long in one big area.