hey folks, here the last month or so i've dug into new territory, making foam props and costume pieces for our local comedy wrestling show PWR ( pwr.website ) and i think next up i'm going to be remaking one of the sci fi helmets that i made for planetside 2, (tho may switch gears and try something like a weapon from…
Hey guys i am a noob in CG world and have a hope to proceed a Job in the 3D film or game industry someday at least a freelancer.I am currently learning maya from Digital tutors and it seems ok.since i have only 3 years until my Student version runs out so i need to at least know 50% of the workflows to start working.from…
Hey everyone here is an update at where I'm at with this project as a whole: Couple things to be noted, the brown smudging on the defender case, should not be there... left a layer on I guess... Also any help with the aliasing that is occurring would be great: In max im trying to configure my driver however it kept…
Hi @Gav. Thanks a lot for the time spent on answering questions! I'd like to ask, does it make sense and / or help to include something done with pre- pre- pre last gen technology(I mean pencil & paper) into portfolio as character artist? Some pieces like this: ( two iterations, so that none suspects that it's been…
Texturing is fantastic. I love all the fire cracking out. Looks like its really hot in those areas and its not over done all over the place to make him super glowly. Just right in those few spots. And that weapon is BADASS! Great job, dose need a cooler pose but very cool none the less.
Piracy for the PS3 has been there, it's just that there was very little being done to implement it because of the discs. It's just always been too expensive to burn blu-ray discs for PS3 backups. Unlike the 360, which uses just regular DVDs. That's why it's so easy to hack and pirate 360 games, but there's very little (or…
Steam´s a f*cking cockblock. None of my usual tools work right now...tried it with studiomdl but it just compiles half of the model and stops. I´m pretty much done tho. Should I just release the SDK or do you guys want me to try putting together a working mdl for use in HL:source?
Yea, thought maybe I should defrag. I'll try that. I also tried the suggestions on the Steam site but none of them seemed to make a difference. In fact adding the line "+snd_async_prefetch_priority 1" to the launch options actually seemed to make it worse. [Edit] Defrag worked GREAT. The skipping is nearly gone. Waaaaay…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…