Updated lighting with some rim lighting, some is real effecting all things in the scene, some is fake rim lighting. Utilizing channels in to affect certain objects and not others to help bring out certain details forward to the foreground with more light on it. This way I don't contribute to the indirect lighting as much…
They should also only use 30cm CRT screens on the bridge, right? Constraining the design because of a 30+ years old movie is what I'd personally call silly...
Sry, i mean the vertex normals.yes, specular is always worth,but it looks better with normalmap.also i would make a few variation for the grass, instead of using that "X" shaped
Unfortunately not or at least I haven't find a way... What you can do is to project them back with something like the NormalThief. If that doesn't work well, then no idea, sry.
Sry to those involved I hope you find placement soon. This seems promising, maybe per and everyone else pretty much will get their wish now if they mean this.^