Did you use any guides or density polypaint for that creature retopology? It definitely looks awesome and I am quite surprised you didn't get any spirals on the "rings".
^Bump. We are still scouting for one (1) 3D Weapons Artist as well as one (1) Character & Creatures Animator. Send all applications (with resume and portfolio) to: jobs@spiralgamestudios.com
Thanks Alex! I totally agree with the creature designs, there wasn't enough thought behind those so I'll definitely put more attention to those in the next redesign(s).
Nice work, man - the fiery cage creatures were awesome! Fantastic work overall, really atmospheric. I didn't play Guild Wars, but I'll definitely be checking this out.
Tonight's sculpt is a seldomly visited creature in the real of fantasy. I doubt you have ever heard of it, but they go by the name of Orcs.... And the video: https://www.youtube.com/watch?v=rsHgxc1TnwI
So, a Character Artist who makes it a sub-career goal to be an expert at fashion design is viable or no? (assuming said character artist is decent at other things like creatures, etc.)
Nice! The falloff for the joint is kind of odd around the jaw of the creature. I'd repaint the skin weights around there. There's too much stretching of the skin in front of the side fins it looks like.
Awesome sculpt. Pumpkinghead has always been one of my favorite creature flicks, you definitely did him/it justice. That's cool that you met the actor, was that at a horror convention?