terrains are a nightmare. It's an area of game dev that needs some love. it's late night and I've had terrain nightmares lately so here's some thoughts: Steer clear of triplanar, it's fantastic for concepting but bad for production -- typically very expensive. The most obvious option is to do a 4-splat shader, either with…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
I was playing the good old rainbow six and swat 4 lately and noted that this genre basicaly died. Rainbow six kinda dumbed down the " highly tactical and simulation " side to focus it self on storytelling and a more arcadish gameplay. Swat 4 unfortunatly died. there was ghost recon, but ghost recon 2 unfortunatly followed…
Project Title: Klepto Description: Klepto is a sandbox burglary simulation game featuring character progression from the amateur smash-and-grab opportunist to a high-tech criminal professional. For additional project details, check out the Steam Concept Page. Includes: Sandbox neighborhoods Multiplayer VR Support (Oculus &…
Thanks for replying! I didn't get the question, did you mean to ask if I'm updating stuff on AS using the work experience I gained from my previous employment when I have time/inclination to do so? To answer I'd say its a mix of the work experience I gained, as in once I was done with my contract I looked for ways to…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Does anyone know why basically any base color/albedo gude says asphalts including old/worn ones base color should be darker than any random grass/ foliage albedo and yet I see it every day that a grass is usually darker through a day until late afternoon at least toward the sun only where we se lots of grass translucency/…
Wireframe screenshots are indeed the right way to do it, no need to use rendering for these. Alpha has a different meaning on real-time models. It's not a painting/sculpting technique like Zbrush. It's a way to make transparency with a black and white image. http://wiki.polycount.com/wiki/Transparency_map You're doing the…
Apologies if this has been answered before but whenever I save the Scene from Toolbag after importing a model, setting up multiple materials, importing textures for each etc. and reload it at a later date, the object comes in as a flat grey, with no materials loaded or setup on the character. The light settings and objects…
So some mates and I were listening to Gabe's GDC talk Live on gamespot, and he goes (non verbatim): "so I'm gonna talk a bit more about our update to portal and it's significance now" and he switches the slide (he has a powerpoint) and BAM PC BSODs then he thanks everyone and leaves GABE YOU ARE A TROLL. EDIT: just now…