When I looked for mine, I just filtered to the "large" images. Saved a bunch of them to my harddrive, makes it much more easier to look up. -Get some with the stock on the gun, extended, collapsed and disassembled. They all really help get the scale right. Some good stuff in these PDFs such as CAD renders…
Awesome stuff, thanks for sharing guys. That one 3d scan of a skull is really interesting. I went to their site and they let you download a 3d pdf of it, which is super cool. I wish it was an obj, but still, it's pretty awesome reference. As close as it gets to an actual skull without having one. (Not that I didn't think…
Just a quick suggestion (idk if you have already thought about it) but to add worn marks on the wooden plank driveway. (I am guessing that wouldn't make sense since to get to a place like this you would be using hover cars :P but none the less I think it would add a little bit of 'wear and tear'. Just my 2 (extremely…
So far the character model looks nice however I do have some critiques! 1 - The boots look like there seperate parts or there socks with a shinpad attached. 2 - Idk if its supposed to be a belt or rope of some kind but that looks wierd also and should be further defined 3 - I think the creases on the trousers are perfectly…
Took a break from texturing and learned how to rig in Max last night. Rigged and skinned this guy last night and threw a quick pose on him to test mesh deformation, seems to do the job. I'll animate an idle/walk cycle animation on Wednesday and stick it in UDK, but here's a quick turntable for now. Pose turntable:…
Ok sure! I'll set up a post over there later today. I was first using the Sequences roll-out in the main WWMT Floater UI. I followed the video tutorial to export the mesh and Idle animation but that's when I discovered the next animation, in this case the Die, had to be later in the timeline within the same max file but…
I appreciate the help everyone - @perna - I acutally wasn't using any supersampler @Stromberg - Thanks that seemed to have worked. For both the ScreenGrab and the renders. I don't understand the technicalities but it worked. I have run across another issue that, idk if anyone uses the capture viewport script I posted, but,…
@Gav idk if you will comeback to this thread or if this notifies you or not, but i have to say that story really made me feel good and happy for you as well, i'm glad everything turned out alright for you, and your story has spoken to me in a very deep way and makes me glad to say that i'm going to be a game artist,…
Glad this thread is useful to others :) , hmm Carbonmade site looks like a good option too with a blog :D . Thanks for sharing Snakedoctor. well i attach both pdf, word CV in email, though having it on site not a bad idea. (its just i feel awkward that anyone can download it without me ever knowing lol) But guess i have to…
utils.msl is part of the materials from materials.mentalimages.com. The error message you post clearly indicates that Max is unable to find the file. Did you follow the instructions? (i know, it says 2011, but 2012 should work the same) putting the shaders into the dir described in the pdf should enable max to find it (and…