http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
Hello, I'm a 3D Artist, mainly specialized in modeling, sculpting and texturing 3D models. I have nearly 11 years of professional experience in the production of low and high poly 3D assets for the game industry. I have contributed to multiple AAA titles. For examples of my work, please feel free to visit my online…
Brainstorm School - Concept Art & Design Workshop III: with David Levy - http://brainstormschool.com/portfolio/workshops/workshop-iii/ We are honored and excited to invite David Levy for our next Concept Art & Design Workshop III, on January 18th, 2015 from 2pm 7pm. www.BrainstormSchool.com/Workshops After studying…
Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
I have moved on to facial blend shapes, which i have found to be pretty quick and easy to do with the correct tools. By using a combination of ZBrush and it's GoZ feature to Maya, I was able to produce and export the initial 17 facial blend shapes with the click of a button! My process in ZBrush was to create a layer (for…
Yeah this is all good advice. Here is some more 1. Make sure to shoot at base ISO, usually this is ISO 100 or 200 on DSLRs. This will mean the best image quality (most dynamic range, least noise, and best color depth). 2. If there isn't enough light to get a fast shutter speed at low ISO, a tripod can be handy. If you've…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
I think you're overthinking it a little. If it looks good in the viewport, its going to bake fine. If its obviously messed up in the viewport the bake will be messed up too. The projection angle doesn't change the angle of the mesh itself, so it just has to be flush(or nearly flush within a certain tolerance, generally…
Tinman, Gmanx: Agreed. I'll go back and make all these touch-ups after testing in game. I can't totally trust max's viewport for how it'll turn out, but if all this crits still stand once viewed there, your ideas are going in! Johny: Funny thing, I actually went into the blue channel and REDUCED the contrast of the texture…
A bunch of Short guys meetting with M2 Studios 2/18/17 - Plano, Tx facebook link https://www.facebook.com/events/1805862653010602/ info: Room C-104 This will be a “hands on” presentation of AR/VR implementation in Architectural rendering. Todays market is demanding more than the traditional fly throughs, M2 Studios offers…