This structure is a highly modular structure. You should ALWAYS if possible, "modularize" your environments. If done properly, it can be around 8-10K polies, which is OK or this hero structure. This is how I would execute it: 1. The many rings that make up the outer shell will be modeled with a modular approach ( model one…
Actually I stumbled over this book rigger script a while ago and thought it could be the perfect fit, but since there was not too much documentation about it, all I manged to come up with was animate the first page of the book and that was it. The one page I have to animate, I'm quite satisfied with that. The way Mark…
What exactly do you miss from Maya? Personally, coming from Max to Maya, I found a lot of Maya's UV tools quite clunky (although others are good) :) You should try out this workflow (ideal for characters & organic meshes anyway): * Planar map all polys of the object, just to get rid of any seams. * Select edges in the…
You should play around with the "shell" modifier. You make a single poly thickness, and the shell modifier gives it actual depth and connections. It's awesome for this kind of thing.
No need to drop these requests into each polycount section, you could have asked a mod to move your post. As for the review, I would remove the sketches you have and the non PBR lion model (Also I think you have a spelling mistake on the PBR version). The Darksiders inspired environment looks unfinished, and because almost…
so, if this is supposed to be derelict ( think thats the correct spelling). you might try to dirty it up in places where there have been quite a bit of foot traffic. Or where there might haveen some kind of leakage. I agree with cay, that random objects would be a cool touch, just try to make sure they have a purpose. By…
To add something that isnt so popular, and perhaps more out of ur way Try out eden eternity, as a former WoW player I actually was impressed by this mmo currently in beta, the cartoony art style is fun, and somehow it feels really smooth when you play it. However blade & soul is definatly one that I am going too play.…
From reading Kotaku it seems that Lucas Arts had a few projects lined up, but there new President (this is the rumor) canceled/put on indefinite hold of a lot of projects. One of the rumored canceled projects was Force Unleashed 3 and thats why the creative director of Force 1 and 2 left the studio recently. Also the new…