Hello @pableaux - here is something else to consider. You mention that you get finger fatigue while modeling. I think this is quite understandable, because in order to move a vertex almost all 3d programs require the user to : > Enable move mode > precisely click the location of a vertex to select it. > hold down the…
The economy is struggling sure, but the government is struggling to bring in revenue so they aren't going to be lax on people who owe them money. When times are good they and money is flowing freely, they tend to not enforce quite as much. It's the same on the local level too. Cops might pull you over for speeding and…
<u>Here are the rules for Canadians seeking a TN Visa:</u> -2 year degree and 4 years of work exp. -4 year degree (no work exp required) -50 dollar processing fee <u>Documentation you should bring:</u> Proof of work: To prove work exp bring pay stubs, and most importantly letters signed by an officer of the comopany…
Regarding "whats so special about star citizen" line of thought... It's one of those projects that kind of defines crowd funding success. It represents a true departure from being disposable gunk at the bottom of the big publisher's shoe. It also redefined how community involvement and interaction can work with a game…
If you're using xNormal to bake out these normals, it's going to have a hissy fit about those duplicated meshes and stacked UVs. I'd suggest a different approach, by first deleting anything that's duplicate so you only have one copy of each unique mesh. Then, bake out your normals using only the unique pieces, and then…
[ QUOTE ] a product on sale should work properly. I am surprised there have not been more legal actions against game companies [/ QUOTE ] I'd be far more willing to apply this to other products than games. Often in games, bugs are unfortunate coming together of certain events that QA haven't come across or been able to…
Yeah absoloutely Disting, they do, but you set yourself up as an environment artist with your thread title and i was left wondering where the environments where. Im not saying i was dissapointed with the work you presented because it was good but i was expecting more environment stuff, at least a full environment with all…
My thoughts: The scene is too clean. Those metal rubbish bins are covered in shite, where bags have split, so there will be a mass accumulation around hem where bags has spewed everywhere. No matter how much that is cleaned up there will be bits left, rained on, spread out. When they are full people will leave rubbish…
PAF (Punk Ass Fraggers) is hosting the file and has it up in thier server rotation. It would rock if you wanted to host it also. Post the link when you can and I will add it to the steam thread. Server: paf2.nuclearfallout.net:27015 Site: http://www.punkassfraggers.com New version out tho, no nav file. I have to spend a…
The creatures on the left don't have a lot of micro details, or subtlety. I feel like beginners want to block in the major forms, but don't want to spend a lot of time on the smaller details. It's also about form and silhouette; the models on the left look unnaturally squished in some way or the other.