While we are talking comps, has anyone (looking at you Ror and Moose) heard any talks of another "Make Something Unreal"? I just figured with the new UT out that it would be coming up soon. - BoBo P.S. Someone start a mini-comp already!
We could also have the art vs craft debate, or talk about how commercial art doesn't have any merits, or the current boundary art movement is lame in some aspect, but to me, I like art that talks. I doesn't have to be pretty or clean.
[ QUOTE ] yeah, dfacto, makes a "crapload of sense" that you'd try to sell sex games to kids who aren't able to legally purchase them. Good luck to you and Indian_boy selling sex games to 7 year olds, you marketing geniuses [/ QUOTE ] No, I'd sell normal games to 7-17 year olds. With sex games you would lose that market…
Quick update: Might have found a fix for the error on the door. If it doesn't work today, will make a post in tech talk. Edit: This fix worked on a few pieces but that problem area on the door is still going strong. Will try one last ditch effort and if that doesn't work it's on to tech talk.
Armageddon : not sure which buildings you mean or what the question is. Most brick buildings are done via vertex blends. If your talking about the distant buildings in the beach level that is matte painting placed on a 3d geo to give it some parallax. If your talking about others not sure.
my PC set up is on the first floor and Im standing outside the house having a smoke and I can still hear my guildies talking on vent. I got them mainly for skype and its great to talk to my mates while Im taking a sweatty shit
I do presume this is london,England we are talking about here . Id love to meet up with a/some fellow polycounter(s) here in the UK. though I do warn you ,im no pro and im proberly a boring sod to talk to,but that said,sure man john
[ QUOTE ] Think this movie is going to be big? [/ QUOTE ] To quote our producer when I was talking with him on friday... "this movie's gonna be huuuuuuuuuuge" I'm really lookin forward to it; It's pixar, and everyone I've talked to who (rightfully so) was giving it a 'meh' after the initial teaser is lookin forward to it.
I'd rather not see Polycount get populated with abunch of subforums. I'll agree with metalliandy and say if you want to talk level design, create an account on Mapcore. It's a great place to talk with other level designers and get your work out there for not only visual critique, but layout as well.
@MikeKhine Thank you very much; you have solved all my doubts perfectly. It is impressive that this is your first interior; you have achieved a very nice result. I had indeed considered this solution; thank you very much for reaffirming it. I wanted to make sure to see what people's general workflow is when using modeling…