Yes I tried vertex face mode, and that ends up looking like I hardened every edge of the face. Maybe I need to select some outlying vertex faces as well? Passerby: well your script automates things nicely already, because mignormaltools requires like 3 steps each still. It should be like Enrico's maxscript on that page you…
Looking great, keep it up! Here's a few tips; - Learn how to soften or harden an edge. The edges on your cylinder should be smooth (unless you're looking for that blocky look), whereas your sharp edges should be smooth (at least in this stage). You can see some weird black blotchy marks on your model, and it's due to edges…
It looks pretty good! well done, the only criticism I could give you is to focus more on your edges. From the reference image above, the edges are a lot softer around the outside, and on the top beveled piece it is tighter. Edge flow is important with hard surface objects as even the slightest of and edge being too soft or…
skurmedel: Thanks for feedback, appreciate it, will fix those things you pointed out. Glad you like the model :) lonewolf: Thanks! :) Shanthosa: Thanks! I'm using Pixar Subdivisions with weighted edges all over the model, it allows me to use less geometry, and get same results as if i was using control edges. About the…
I think you're right, this is the method 3ds uses to create cylinder caps, nice to know there's some logic behind what looked like chaos. Modelers need to be aware of what their hidden edges are doing, and not think that engines work in quads but know that everything will be interpreted into triangles. In Max its pretty…
Hi all! Max/Maya user finally working up the nerve to switch over to Blender. I'm hitting a snag with getting a hotkey setup, that is sorta my bread and butter when it comes to modeling. The function I'm trying to emulate is the 'Connect' command from Maya, the way it works is if you select two verts on a face an edge will…
Yes, there should always be smoothing IMO unless you're doing a very specific art style where you want every triangle to be shown. There are also specific cases where style isn't the issue, but you want something like an icosahedron with infinitely sharp edges, and Antialiasing will always be on. No normalmap needed and…
You can always learn something about how to properly build a lowpoly. And with 'edge flow' I mean every triangle edge. Just last year I had some fun time going through the edge flow of breath-of-the-wild-links fingers. There are just so many ways you can do it wrong with a plain "nude" figure. Not to mention more complex…
I've recently been looking into Warhammer and just saw this unit on the Games Workshop sight, This model is spot on! Good job, can't wait to see it fully textured! Also, you bake with only one smoothing group, all soft edges? How do you pull that off? Ive tried baking hardsurface objects like this with soft edges and have…
Great start! Nice bold colors. Three suggestions: The orange and blue seem to be fighting each other, I recommend either making the blue lighter or the orange darker by at least 20%. The car itself feels a little cut-off, I think a nice chrome edge all the way around the bottom would help with that, and a gradient that…