Yeah - I think it's quite cool to see one of my characters being re-made to be honest! It was just the initial shock of seeing it without being contacted first that was slightly strange I guess. As pointed out, now that I've looked through his folio, a load of his other work are re-creations of "famous" pieces - there's…
great tip snader that could be worth a try. How would you get a sky like this http://www.cgskies.com/sky.php?sky=221&type= mapped to the uvs of a subdivided cube style sphere? it would be a massive mission to wrap the texture to the uvs?
Handplane doesn't support Mikk TSpace which UE4 switch to in version 4.7. xNormal uses Mikk by default. Here's a good explanation of using synced normal map workflow with UE4. http://www.polycount.com/forum/showpost.php?p=2257792&postcount=1845 Also you may need to change this setting in xNormal…
You enabled soft selection: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-BEF2CC1E-40BE-45DD-A8E9-228EE4A1EE98-htm.html
Sorry. It's not your fault. But please read these threads (and if you're feeling brave, send them to your school/teacher). http://polycount.com/discussion/comment/2206414 http://polycount.com/discussion/comment/2173131 Mentorship is taking time from (oftentimes) working artists. This is something that's usually paid for,…
Your specular map has a lot of range. I'm not experienced with the setup of Marmoset but should it not simply be metals and none metals? You appear to have some painted surface in the mid range of your specular. I would expect to see none metals 40-75 and metals 175-225. But like I said, I'm not sure on the values Marmoset…
Hey @Durkel Thank's man ^^ I'm really glad that you like it. About the UV's yea, I always find interesting to put all them in the best way posible to make use of the canvas. And yes, it would be great watch this creature animated, actually I have a friend that he riggs my characters (which in my opinion its a great rigger…