Hi, my name is Nate Broach, I'm currently seeking paid work as a 3D environment and prop artist. Freelance or full time. Here are some examples of my work. You can see more at www.alter-nate.com Thanks! cynicalstudios(at)gmail(dot)com
The Texture Artist for 3D4Medical will work with the 3D department and medical experts to texture engine-ready organic and anatomical models. They will collaborate with the in-house and outsourced team to create high quality Medical animations with the best quality models, textures and renders. Description:3D4Medical, the…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Hi, I am a 3D character artist looking for some freelance work. I have industry experience as a 3D generalist as well as understanding various pipelines. I can work from stylized to realistic and can fit all budgets. feel free to check out my portfolio and CV. https://mryogesh123.artstation.com/ i look forward to hearing…
My name is Sean O'Connor; I am a 3D artist capable of creating anything. Currently, I am looking for freelance work, so feel free to contact me. Portfolio: http://www.seanmoconnor.com/ Email: sean_oconnor@outlook.com For my first post, I show my work as Lead Artist on The Memory of Eldurim. It's currently out on Steam:…
Hello! My name is Goldey and I've just joined this site. I'm looking forward to know more about this community and to improve my art as much as possible. Here I'm showing a few my favorite pieces from this year so far! Hope you like them, critique is always appreciated. :) "Memories" Full illustration commission work…
Hi! I'm Otto Klevnäs Klang, Game Artist from Sweden. I'm currently looking for work, both freelance and inhouse positions. I have around 4 years experience, on projects of all sizes, both AAA and indie. Feel free to check out my portfolio at; www.ottoart.se Here is some of my recent work aswell; if this seems interesting,…
Been working on this (and other projects)for the last 2 months and thought I would share :D . presented in marmoset, textured using substance painter and Photoshop NDO was used for some smaller details along with mudbox to paint a height map for some of the small panel lines. High Poly This has been really fun to work on…
Hey everyone. I'm working on this piece for my portfolio. I'm basing it off a concept done by Ubisoft for Assasin's Creed Brotherhood by Olivier Martin. I didn't do the concept or own any of the rights to it so I've just supplied a link to it here. Concept I am only using it to create this prop for my portfolio. Feedback,…
I did actually, and I tried to merge stuff together and.. it would never work. The result is always a flat orange color which is ALWAYS the result with the ShadowMap node. It works for them, however even if I rebuilt it EXACTLY, it will never work for me period. Nothing is different, the shadowmap node breaks everything…