should work,- can't see anything odd,- the other way to create faces is A.) goto face mode and rightclick in the viewport and select "create face" - then click through 4 vertex points which you want to define as a face (in circular order). B.) in edge mode extend the edge holding shift and move them in a direction. The…
Yeah, it would look that way eh? I know theres a "normal" modifier that can unify the normals so they're all facing the same way, but when I look at the model, the normals are all facing the same way. I'll give it a try. ***UPDATE**** That didn't work. Normals are all facing the right way. Also tried "cap holes" to make…
Looking really nice man. I think though, that there is some serious color lacking from this mans face. I noticed alot of your faces, and Daz's as well, end up almost entirely pale white. Certainly there are people with this skintone of course, but IMO they are kind of rare, and I would like to see a couple faces from you…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
@VeryCrunchyTaco Thanks for the crit! You were totally right about the eyelashes, I think its given her a lot more umph now that they're bigger. I also worked on the hair a fair bit, I'm hoping with a decent shader its going to look a lot nicer XD I wasn't really happy with the face so I worked on it a bit more. I've also…
But you do understand that you are misusing the term, right? That's the important thing. Come on, you won't save face by fighting against everybody and calling them dicks. Just because you are the teacher doesn't mean anybody expects you to be perfect. It's not a big deal to use the wrong word. We just want to make sure…
Update! Thank you for the support JessyB :) I realy appreciate it! Well, since I've been working on this only on weekends, and the fact that I am not used to post stuff on forums, I kinda forgot the updates, but it's never late :) So far so good. I did a blocking following my concept art in 3DS MAX to have a base to start…
Hey Aurelm! First thanks for your work ! I am currently using your shader for an art test and i am facing a problem with fog. It seems that the fog is not based on pixel depth in my scene. When i enable fog in the material it just adds a color layer on the meshes and it's not fading away when i get closer. I tried to play…
Cool vehicle and presentation! The one thing that catches my eye is the fact that the Scorpion and the rocks are of similar hue. Any thoughts on changing the color of the Scorpion so that it pops more effectively off of the rocks? Might be cool to add some fog for the final shot - not to obscure the asset, but to add a…
This is looking awesome Felipe. I know it's still wip but the first thing I notice is a very even warmth to the skin, granted wip, but I think doing a 5 o'clock shadow with some nice blues and grays on his chin and jaw would add a lot of visual interest to the face. Also I'm not sure if I agree with the tartan being too…