I'd say your off to a good start. I'm just starting myself. Stick with it. It'd be very helpful to have a sketch of the character your modeling to go off of. If you want to get a lot of critiques on the model, you might want to make a WIP thread in the pimping and previews section. Keep going!
Welcome to the laid off club! Yeah, getting laid off sucks, but think about all the time you now have to update your portfolio, finish those games you never could, sleep in past 10 am, etc. You'll find something eventually, I'm sure we all will.
Well not the whole MKvsDC team was laid off, though most that are still around are waiting to be assigned to their next project. The lead and senior character artists got laid off (one was at odds with management and the other wasn't very good, or so I've been told). Anyhow, congrats on another shipped title Jesse :)
Time to dust off the cobweb on this thread! The game has just been announced and I'll be posting some of my work that went into it. I'll start off with this Douchebag Tree character. I swear, whenever I try to think up of hard wood jokes, nothing comes to mind. We'll do without this time.
Yep they switched ON Gamma/LUT by default in 2012 and it jacked up a lot of people. I forget about it because there is a work around to force it to default to off. With Gamma/LUT turned off save a blank scene as "maxstart.max" to the /3dsmax/scenes/ folder. That way it will load up each time max starts or you "reset".
In marmoset toolbag 1.0, ambient occlusion was based off of your model's size, so if the scale for your model was off (1 CM compared to 1 M for instance) the AO might look too heavy or too light. For PBR, I highly recommend having an occlusion map plugged into your material, also.
Yeah exactly, its hardly stealing a design so don't accuse someone of being a thief. The thread creator's katar is much simpler and has a yin yang whereas Agito's is based off a dragon. I don't think its fair to say that katar's are now off limits because Agito is working on one.
You could have a link to a separate page with the concept on it or the concept artist's portfolio, but I do think it is a good idea to have some sort of link at the least to the direct concept piece you based your work off of. Just make it clear who's work you are basing it off of, if it is a direct representation of the…
That's disappointing. Now that you mention it, he uses that black body colour temperature gradient in that Christmas lights example, and the explanation seems a bit off. But the videos have a nice selection of photos showing how light behaves (reflection etc.), and he teaches how to observe these. The "Gnomon Workshop"…
New bundle up, this time it's the WB Games bundle. https://www.humblebundle.com/ Already owned Scribblenauts Unlimited, so if anyone wants it send a PM and I'll send you the link. Scribblenauts Unlimited is gone. Also got 2 coupons for Foul Play 33% off and a 1 coupon for Volgarr The Viking 25% off.