I unfortunately ended up using the 22m triangle model and I got the CLEANEST curvature map I have EVER seen. Now I am tempted to just import all of my high res meshes, offset them, and bake.
just got a Jugg mask uploaded to the workshop: Its a year of the Beast themed mask, Concept by: Kyle Cornelius. http://steamcommunity.com/sharedfiles/filedetails/?id=227490776
Here is a map viewer of dark souls. http://kayin.moe/?p=2218 You should look at the painted world of ariamis, which is the best level in dark souls. On Miyazaki he copies a lot from Berserk, D&D and ICO. You might want to check out http://www.ultimaratioregum.co.uk/game/tag/dark-souls/ and read through some of his posts.…
Thank you wishie, your feedback has been quite invaluable. I apologise for the delay in posts, but now at least I have two more studies done out of 4 to do. The studies are as follows: A torso (male or female) Posed Hands Cloth acting on an object (to do) A head with facial expressions via Zbrush Layers (to do) The torso's…
Sorry for the disappearing act over the weekend everyone! I have been working diligently on this in-game weapon. I will be posting more progress tonight (texture maps, maybe a turnaround)-can't do it from work but for your convenience, here is the link to the work in progress on my website:…