To be honest, we did here and there. There were times when we needed a quick transition cut scene for some reason or another, so someone would find some animation that basically fit the bill and we plugged it in. I distinctly remember doing this at least twice on Gears 2. Did you notice? Probably not. Again : Does the…
Hey Sir Apple! To add decals in the current workflow: Paste in the decal you'd like to use inside of Photoshop, positioned in the layer stack so that it's under/over the grunge or any other parts. When you select the layer (or any layer, really) in Photoshop, it will be selected in dDo as well. From dDo, click on the…
Still active. Huh. Nice beach material. :) The waterfall material is a good copy of ZacD's but it has the same problem now that it did then. The water ripples are obviously panning against each other, even in the gifs. Look at Inkajoo's suggestion above. its much closer to what is likely happening. Take your wave texture,…
I don´t think I can answer it better than Ckhol did, all the information you need about DDO is in his post :) As far if you should use Quixel, once you get a hold of the basics DDO is pretty straight forward, but without the basics it can get quite complicated. I would suggest you read up on the most common things…
Cool. Did not know. I did a google search and there's an expression unit conversion command called deg_to_radians(). In other words, you can quickly just add an expression to your curvature attribute like so: bend1.curvature = deg_to_rad(45); <- This is for a 90 degree bend using low bound 0 and high bound 2 with…
Yeah, that looks good. It actually looks better than I thought. I hadn't noticed the parallax effect before. Adding another layer definitely pushes that more. I like the idea of it subtly pulsating. I think it would be cool to extend that idea into the other backgrounds. Not sure about your time constraints, but it seems…
@Impala88 cheers man :D yeah there will definitely be a lot more detail on the props and the throne itself, in terms of the modular stuff like the walls and the pillars don't want to add too much detail just now until we see how everything looks together, can always add it in later. We did toy with the idea of adding chips…
Hey did a quick paintover... maybe I'm getting too far away from your original concept, but I just think the middle area of the blade is too dark. I also think you could use some grittyness in that middle area and add in some more hues and values. I also brightened up your hilt some and shifted the color slightly more…
I think with your wood your focusing too much on the micro and not enough on the macro. You have some nice details, but the wood is incredibly noisy. You need to simplify your shapes. Add some lighting, start dark and build up light. I did a quick paintover, hopefully it helps. I could keep rendering, but this should…
If you go to your network settings, there is probably only one Internet Protocol (TCP/IP) I'm guessing. Click the install button and add another protocol. I don't recall what the exact selection is, but you'll want to add Microsoft TCP/IP version 6. Give that a try. I found this the other day while trying to set up my…