Welcome, all! Time to kick off the third Monthly Environment & Prop Challenge for 2020! Since we didn't receive many votes during the voting portion of this thread, I've gone ahead and retooled it to be the challenge thread. Remember if you don't finish in the time allotted, just keep plugging away and post when your work…
Telltale Games is looking for Environment Artists with at least 2-3 years of professional experience to work with our award-winning art team. Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to…
I applied at Backflip Studios for the position of 3D Character artist on Dragonvale World about 10 days ago. I did get a screening call setup with the art director, but without even starting into that he pretty much let me know that they were looking for someone mid-senior experience for the position. He did say that he…
Thank you! Didn't even think that a have something wrong with the shape of the head. :# With your adjustments it definitely looks better and more like human. And yes, I was going for a bit of a stylized look and saw that making eyes lower tends to make the face look younger/cuter, I guess I put them too low.
Hello everyone, In this personal project, I tried to mix a bit of stylized anatomy with realistic shaders. Modeling was done in Blender and textures in Substance.https://www.artstation.com/artwork/9EyArL
Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
Just finished a stylized piece. Did this one to get out of my comfort zone and ended up enjoying very much. Still looking for a fulltime position, indie friendly rates.
Thank you for the feedback, Fabi. It's very much appreciated! Here is a closeup of the face and eyes. I'd like it to be a real time character. Or some semblance of one. Some slight stylization is fine with me! I'd also like to rig it and make a simple idle animation for her. (also aware the eyes still need work)
Hey, Polycount is a bit high (no pun intended), you might want to remove some unecessary loops, especially on the lock. Another issue is the difference between high poly and low poly, which results in misaligned edges in the normalmap. Try to not change the overall shape too much when sculpting, or change the low poly as…
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