Thank you! I try to put my work in several places, gotten good feedback from Facebook community as well. Meet good friends also :) This is completely high poly at the moment, it's currently inside of 3D Studio Max. Most of the images are screen shots using the 'realistic' view mode. The next step is to bake the modular…
Hi, I got some progess to show with this one. I made modular kit of brick walls to build the architecture of the room with paintable damage to the walls by vertex painitng. Also made first pass with the lighting, skylight and directional light atm, I want to make a "golden hour" scenario for the scene and propably I will…
Put together the window model, and baked and textured the grass assets. Also textured the main modular component. I feel that the shading in engine is far too harsh, but I think I should refrain from fiddling too much with lighting until I have most of the props finalised. The grass assets in engine and in painter. These…
Hi, thanks! Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it. So I've mostly been working on my modular tracks. Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5…
Fallout 4's' Modular Level Design Excellent tips and primer on building modular kits and environments. This one's available for free. Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists Great introductory concepts for those looking to get into some shader work. It's mostly done in UE4's…
hiya shmigly, to quickly answer most of your questions. I didnt worry to much about modularity as i could simply build my scene in Maya and then import it into unreal without needing to reassemble it. the reason why it looks modular is to save on work. I modeled one sidewall leaning all the way to the centre of the hall,…
Just wanted to say that it is been an honor to work in this project with the awesome team at Splash & The Coalition. It is nice to be able to go back into the first Gears, appreciate how solid is the work that Epic did at the moment. Proof of that is that the game holds up pretty well even today, shooting mechanics havent…
I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…
Thanks for the comment. I agree with the dimensions. I am using quite modular approach for most of the things so I am a bit limited by that but I think there is something I could still do to improve. Good to point lol. I was actually struggling to find good references for it so this explains why
Asus GeForce GTX 580 DirectCU II 1536MB GDDR5 running on Zalman ZM850-HP Plus Heatpipe Cooled 850W Modular Power Supply on a C2D rig very shiny.. was gonna go for a full upgrade but sandy bridge monkey business put a stop to that about 3 weeks ago.. arse..