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Re: Portfolio Booster vehicle
Reply by
Lonewolf
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
the edges on the tire are too sharp make it softer :P
Re: Modo edge bevel issue (workaround)
Reply by
repete
·
Oct 2015
·
Home
›
Technical Talk
here is a way to select the problem edges: Select / Sharp
Re: Remaking Sephiroth, C&C wanted please..
Reply by
Jerome
·
Mar 2005
·
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›
3D Art Showcase & Critiques
the part where the ribs come to the abdomen is really sharp
Re: More Desert characters
Reply by
Kitteh
·
Aug 2009
·
Home
›
3D Art Showcase & Critiques
That's AWESOME, a post-apoc Sharps. Nice LeMat as well.
3 results
Re: hello
Reply by
SHEPEIRO
·
Oct 2006
·
Home
›
3D Art Showcase & Critiques
added vertex lighting, keeping it sharp and simple ATM,
2 results
Re: Baking issue on character model
Reply by
Eric Chadwick
·
Dec 2024
·
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›
Adobe Substance
If you share the model in FBX or OBJ format, others might help by examining it for errors. (to upload a model, put it into a ZIP file, then drag-and-drop into your reply)
3 results
Re: Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011
Reply by
Vinterdragen
·
Feb 2011
·
Home
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Technical Talk
Thanks man!, Share Share Share! :D
2 results
Re: Another M1911
Reply by
pizzamademedoit
·
Apr 2015
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Home
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3D Art Showcase & Critiques
Looks good but the edges are still too sharp.
2 results
Re: UDK - Setting up foreground DOF
Reply by
00Zero
·
Apr 2010
·
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›
Unreal Engine
it still keeps the sharp silhouette? thats weird
Re: PC-CSGO | Awp - Scavanger [ Honorable Mention ]
Reply by
danidem
·
May 2016
·
Home
›
Contests & Challenges Archives
›
CS:GO Weapon Finish Contest Winners
Looking sharp! Way better without the smiley :)
2 results
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