Hello Guys! *UPDATE* Just to update! We are live! As lobo had placed up. We are so thrilled to finally be able to show somethings with everyone! Every day we have a team of people working to get things done for this. There is so much excitment on the project that it makes me thrilled to be a part of such an awesome team!…
I'm using primarily Opera because I simply prefer the UI and not having to reload pages when pressing the back button. Some websites won't load in Opera (Nintendo of Europe's broken POS website, for example), for those I use Firefox. I'm breaking a few more sites by only accepting cookies from websites I manually added to…
Dev Blog 03 Hi guys, here is the final development blog of the crash-site scene, and the development process behind it and what led to the final piece. Inspiration Concept Initially this project was drawing inspiration from the above concept, this involved the creation of a plane crash in the scene. However in an effort to…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…
renderhjs is right, each and every one has a personal preference. imo 3dsmax as far as game asset creation goes, 2011 supersedes maya in almost every way and is clearly my favorite. I will talk only about tools used for game asset creation be it characters or environments. Old features, First and foremost, the modifier…
"What's the atmosphere like?" I can only talk about the studios I've been to which now is up to three. In essence they were relaxed but it was also dependent on what state the project was in. It's always a little bit awkward being the new guy in the art-team, if nobody else does the first-move and greet you properly you…
Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…
Hi all, Thanks for the comments. I'll try to answer everyone's questions: Yes the lighting is very flat. This is going to be in-game so I'm not going to waste time lighting it in max. I plan to rough the materials up a bit with some overlays for moss etc. Right now the entire cabin is built from one log material so if I…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…