Title currently reads as "Untitled Document" probably want to toss your name up there. Could probably get away with a center tag on this site, might look better. Replace the About page with a proper Resume. Also dark gray text on a dark gray background doesn't read. Fix this right now: The page is scaling all of your…
Ok, I gave the ground some slight hight differences and tried to get some variation by vertex paining. I tried to add some actual geometry but I could not get it done in a decent looking way yet. A couple of decals were added and its looking a little fruitier due to some apples pears and carrots (yes, carrots are fruit…
Really good changes on the latest. New lighting and rain adds a lot of atmosphere, and the addition of that statue and the warm lighting of the candles in the wall helps with composition and guiding the eyes from the left side of the image to the right. Great stuff! The only thing you might want to look for now is the…
With some pieces mostly static environment art with very particular lighting, you might want a shadow cast from an object. It could be that its easier to bake in that shadow rather than try and do it with costly lighting effects. A good example is the shadow of a grate on a specific prop or section of wall/floor, or a…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Dope stuff in the last update with your post processing before and after shots. One thing I would point out in the screenshots in post #8 is there is a definite need of slightly lighter ambient light as it seems the character gets lost in the black shadows. You never want the player to lose sight of their character when…
I love the white tubes on his back, but why don't they cast light all over the back of his helmet and his shoulders? I'm assuming you made them full bright but didn't put a light source in the middle of them to emulate their light emmitence? That's my first suggestion. I like the design, but it feels very vanilla in…
Not a bad image at all. There are some slight perspective issues which could be throwing it off. But the main issue I think is the composition. Some lines inter connecting or cutting the image in odd shapes. The double stair case feels odd as well. Here's a paintover Some "cheap" tricks I added. Add some colour variation…
We are looking for an on-site 2-week hire ASAP in downtown Los Angeles! No remote freelance at this given time due to heavy non-disclosure agreements. Magnopus is an R&D studio for VFX and VR, currently working on an unannounced VR UE4 project with a major client. There is a possibility of contract renewal for up to one…
Mountain texture and wagon look great. First thing I noticed is the tiling of ground texture. Get on it photoshop with the healing brush. Now to the design, a box, flat ground, some buildings dropped in, I think you could do a LOT better than this. Personally, the hardcore level designer inside of me wants to say "nice…