You are correct when you use carbon fiber as you described. However, if you were to continue adding additional coats of epoxy or resin you would eventually fill in the bumpiness (texture) of the carbon and achieve the high gloss look. The part shown in the reference image is a molded part and not carbon with a separate…
first of all it needs some of dat AO bro. put some shadows in especially in those sheltered areas. consider having grime that seeps down from parts that stick out. water and such usually collects and drips down from those places, having grime which dictates history based on the parts of the mesh is extremely important.…
This one is model using for game, cause it gonna be use for some cutscenes and game menu so i have i have to increase its polycount, it will have some LOD models using for gameplay later . The reason i split it into parts cause i think this one is wearing armor so i if want these splitted parts wont be deform by skinning…
This week has felt so very long! I feel very behind on progress but I know things will start to go slower as I start experimenting with texturing. Today I found some time to start experimenting with the plaster of the mart building, and I'm surprisingly pretty happy with what I was able to come up with. I also plan on…
Wait... since when can digital art not be fine art? Fine art is just art made for aesthetics/beauty rather than for a specific use. Seems to me that digital art can do that every bit as good as anything else... Though you're asking about traditional vs. digital I guess, just misworded the title and such. To me the only…
Hello Polycount! This is my first post! :) I’m a senior game art student at Champlain College, specializing in environments. I’ve been wanting to make a Bioshock inspired scene since I learned how to model considering Bioshock was a huge inspiration to me - one of the first games I played when I realized games truly are…
Unity Custom Render Features and Post Process effects (4-part tutorial series ) ArtStation Project: https://www.artstation.com/artwork/Vg81mR YOU WILL LEARN: • How to setup your project to work with Universal Render Pipeline • How to convert existing materials to work with Universal Render Pipeline • How to create Custom…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Thanks Lucas! By the sharp curve part do you mean the silver wings thing? I wasn't sure if that was part of her headdress or part of the background but I guess it makes sense it would be part of her headdress!
I would suggest using little beveled boxes for those buttons, with face-weighted normals. No need to texture them, except to use a part of the trim sheet that has 100% metal and the correct roughness value you want. A guide I made recently:…