So after tons of finagling, I: * improved the light strike by increasing the scale of the sun to 15 and decreased its intensity to .01 * changed the HDRI image * Modified the wood material that's on the ceiling and on the floor and used a different texture * added more detail to the window, though things look like they…
Here my personal project Sadhi Favn I worked on that is really hard and hope you like it))) Model has 80K polygons and multiplay texture 4k resolution. Unfortunately i can't upload the model in the viewer in full resolution, the file is 37 mb and Marmoset viewer has limit only 15 mb. Because of that the model in the viewer…
11-15 More humans + stuff Trying to break my human drawings away from the traditional method of drawing what I see, and getting into a more constructive workflow. Right now I couldn't draw character concepts for my life because I can't pose a human without ref. For this I need to 1. develop a visual library for muscles,…
I have been working with a lot of boring stuff lately so not much to post. Finished up the fourth worlds levels, polished up some animations, fixed up some UI that didn't look that good etc. I at least finished up the latest version of the main menu today :) Next I'm gonna try to animate a short little 10-15 second intro…
Is this the main Nazi assault rifle? The one after 15 years has passed? Man, I loved that gun. Easily my favorite gun in any shooter ever. Thing just felt so good to use. Oh, and your model is looking sweet as well. Is there a reason you're breaking up the barrels at the end of the gun? it looks like you've got the…
I can filter faster through a good text tutorial, with images. If the video is bookmarked, which has been rare for items like Youtube videos, I put them at equal footing with good text tutorials. Otherwise, I sort of balk at even spending 15 minutes of my time trying to scrub through for what I exactly need. Everyone who…
Hey everyone, I've been collecting your awesome work and enjoying the art. I have been a character artist/animator for 15 years and will be creating mobile workflow material to give some insight for mobile and indie developers. Here is a concept video created for mobile game characters. I hope you enjoy. The character…
123D works quite well :) I grabbed my kids toys and took about 15 pictures, I will try it again in the day light with around 40 and a steady hand. You can even download the OBJ files all for free :) http://www.123dapp.com/catch/2014-10-09-23-25-49/2904590 http://www.123dapp.com/catch/2014-10-09-23-33-05/2904618
all 3 at 15 k? i mean sorta sounds right i suppose. Wish we had a bit more guidance seeing as some of us have never done this hahaha but they did say no limit just dont go crazy. so i think 13k to maybe 18k for all 3 would be optimal. not sure about the UVs, can we do 2048? seems kinda high for this style.
Also, if you disable culling back faces in the mesh (to make it double sided) that helps. Now the real question, what is the reflectivity of soapy water? Top: 4% reflective Bottom: 15% reflective Anddd with a detail normal map and displacement map it break it up a bit. IT would be cool to have some sort of oil map or…