Poked at this a bit more the other night as the flicker needed to be a bit more natural and less regular. Modifying how the square wave periods interacted worked nicely. I also included a random seed value so you can either sync or unsync the flicker behaviour between multiple lights by using the same seed value. (ie if…
EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Lighting is inconsistent, looks fake. The top towers or whatever they're called have a dark side away from the main lightsource but the bridge and building on the right side have a secondary light (probably a point light to fake some ambient/bounce light). Fake lights are great but dont overdo it. Try to keep it…
High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…
Use a really long texture - say 5000 x 200 pixels. The left half is completely transparent. Half way through you have the start of the light trail which fades off to the right. Apply this texture onto your nurbs object - it will already have suitable UVs. Now open the UV editor and slide the UVs left and right and you'll…
The reel didn't strike me as being that crappy, although the intro and ending screens seemed a little gimmicky and the song is weird, which might turn some people off. You'd probably be safer to keep those neutral so that nothing distracts viewers from your work. The gallery part off to the side looks like it has some…
Per128: Damn strait EarthQuake: I just threw some quick directional lights in there to simulate the lighting you might get in game. These are screencaps, I'm no good a rendering. zenarion: Probably a good idea, but I wanted to use them in one of my own maps first, actually. However, if I don't end up using them I will…
quite possibly. and while i agree with the importance of learning "fundamentals", i should point out that i've learned art the same way i learned guitar: my own way. and being that i've done this stuff a quarter of the time, and with better results (relatively speaking) than i had with the same ammount of time playing…
Played around with the idea this is the best atm that I came up with for people with this issue. Make back ground dark/ get a dark Material / for the wires go into ui / colors / change it to something stupid bright, maybe that will help you. I tried to get the see-through colors to change but it didn't no matter what i did…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…