When i would do spaceships, i like to throw them in zbrush to quickly block out the design. It helps making panels, because i could just extract or retopologize the panels out. might be a way to go.
Thanks! The colours where quickly painted on, but I think its an ok scheme to stick with for now. Today I did some work on the face and neck areas again. Next thing to focus on is his ugly hands and feet.
well i gave up on concept art . I stick to what i am best at ie texturing and modelling in that order. In order to visualise I have to build the model quickly and gather lots of reference. Where there's a will there's is a way:)
It might be easier to do a loft. for the 'arch' and then poly model out from that. Since the Profile shape and the model are seperate you get alot of easy tweaking potential. http://www.cgrats.com/quickly-create-3d-objects-using-loft.html
' . . . access those tools quickly and in a workflow friendly way can be just as important ' yeah. you dicks. it certainly can be. now please drop your bullshit marketing rhetoric and implement all the fucking steam you talk
Well, regardless of the quality of your work, you've more than proven, rather quickly, that you are not the dude someone wants to get stuck working with, pulling 60 hours during a crunch. Have fun with your 10 models.
was a very enjoyable movie. i liked mickey rourke's character alot. too bad it ended super quickly for him when they actually fought. haha drunk scene was priceless. someone needs to make that Stark PDA asap.
Yeah, Extract is awesome for clothing bases. Then just quickly sculpt folds on top. As long as your knowledge of how cloth folds is good (and/or you have good reference photos) then you can sculpt good cloth in no time.
Everyone remembered who he was, it worked wonders and it didnt hurt that Chris is a really great guy and tremendously talented and driven to improve an area of game creation most people consider as a task to get done with as quickly as possible. r.
I actually found this pretty useful in Maya as well, when trying to quickly edit on a per vertex level and you can't do it all at once. Yet to find a script for this in blender..bit out of my depth to do it in python.