be sure to check the scale its 1 when importing the earthshaker model. if its not, change the unit when importing the fbx. Also some models valve provided on the workshop requirements page are outdated, you should decompile the ingame models and use their smd. Crowbar its great for decompiling stuff.
Yayyy! Indeed I'm also gonna have to thank you, Ben, for pressurising me into going to the ConceptArt workshop... it's really helped my artwork a lot and I learned so much there. If you hadn't been chastising me over MSN, I'd never have gone. Hooray for Polycount!
I tried to use that stylistic brushes you guys send me to create grass texture. I also watched that texturing workshop videos. Edit: Oh, I forget my new stone try. I created procedural stone shape and then sculpted it. I used morph target to get back to original shape.
We ran into this when making a Jugg set. The in game model is actually not the same as the workshop model. Your best bet is to download Crowbar and GCFScape and rip the model right from the game file. If you do a quick google there are tons of tutorials if you need. Be warned skining his chest armor will be more than fun…
How am I only seeing this now? This is awesome! By the way, I would put the triangles into the actual silhouette of the cylinders on the cyclotron and not the indentations on them, a normal map would sort that, especially considering theyre only going to be glowy bits anyway. This make me wish the proton pack modelling…
That is a good point actally. I think the main goal is to create a custom mode together, and learn how it works. But if you ask about the content of this mode, i don't know, and also as curious as you. Here is another thing, will we use the new engine's workshop tools (probably-but then could we be able to use it when it…
Sounds like you'd really like someone to pick this up but its not gonna work. You could make a static bird attached to his shoulder but it can't have its own animations. Workshop items don't have their own animations they are just bound to existing skeleton joints. This idea could be adapted for a courier however.
Another quick one. Thanks Nemesio, yeah I haven't been in a class for, or been able to attend a figure workshop in a while not to mention take the time to read books on it, at least recently. I've got a digital copy of Bridgmans, I'll try doing some studies out of there intermixed with some material/basic form stuff.
I remember there is an issue or bug with the importer that when you test the courier in game when it dies it plays the first few frames of the animation when resets and plays it again. That might be what you are seeing. The best way to know if it works is if it plays correctly in the workshop importer outside of the game.…
ACtually guys, you don't need to download dota 2 reborn or workshop tools or alien sdk. You just need to set "-tools -nop4" in your dota launch settings if you want to edit the particle effects. That's really the only thing I know about particle effects. Everything else is just a blur to me