thanks, lets say I enjoy a challenge ;) I'm working on an efficient method of "rationalizing" any poly shapes/edge outlines etc so it doesn't break other tools (First rule of Tools, Artists break everything! ;) ).... you could just union them all to get a "bounding" poly but then you can't have holes. Max sdk has a built…
hi i need help to create a goog looking lowpoly beard maybe someone has cool pictures or an tut or just some tips my biggest problem is the connection between the face an the beard the color of the beard is always a bit different then the beard an the face many thanks for help
Hi, I have problem modelling a swimming pool. I know how to extrude but how do I make those round stairs and a cutout on the bottom left side (under the stairs)?
(There is no image attached) Tools that are imported into zbrush can be selected under the Tool pallette (usually in the top-right of the default layout). Subtools can be selected by using the Tool: Subtool subpallete, or by alt+clicking on the subtool. Some actions will convert the 3d tool into a 2d image (such as…
hand painting object space normals for stylization purposes is a thing people have been playing around with semi recently. It makes for a really cool effect. But as far as I can figure out neither marmoset nor substance painter actually support it in a way that also previews the normal map result. Seems only blender can do…
Kicking back this thread into action after 2 years of inactivity. Recently, I started making quick projects to learn texturing. Each project took 1-2 days to make. They aren't very good, but it's all about learning. You might have seen these on Google+, but I don't want to turn that into my blog. The postbox took 2 days…
You know you could just have the screenshot tool scripted to generate a camera rig and take any screenshot size you want regardless of hardware (admittedly you'd then have to stitch it together hence the watermarks on this image, but you get the same result.)... like something I did back in 2009, done on a pentium 4 with…
Yes.. to blend two normal maps ( here the text with alpha and.. "nothing" and so easily solvable with "painting" ) you need to use some tool in advance or some special normal blending shader settup.. you might have a look here.. to deepen your knowledge.. (and do not call yourself names :wink: )…
We've tried to design the texturing tools to be flexible and not limit you to a specific style or workflow. There's a free 30-day trial so by all means, give it a go and see how well it works for your needs. To answer some of your more specific questions: "is it only designed for high end texturing (procedural auto-mask…
Saw this elsewhere, some amazing work with palette cycling from the early 1990's. http://www.effectgames.com/demos/canvascycle/ I remember seeing this back around the time it was made and being amazed by it. It's amazing what you can do with limited colors. Someone also pointed out how Bungie used palette cycling for…